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Edi mass effect 3
Edi mass effect 3










edi mass effect 3

These are small criticisms as the overall piece is quite stunning and the skill involved apparent. However, this is EDI, and she really doesn't have any muscles, so one could argue her knee doesn't bend like a human's would. Also, the folded left leg is a little distracting and appears broken at the knee, but this is only due to the muscle lines of the thigh which don’t suggest any twist of the leg. I do find the angle of the eyes a little steep, though this detail hardly disrupts the image as a whole. I understand you used a modelling program, which I have no problem with.

edi mass effect 3

The flesh tone in EDI’s face and the green circuits do a good job suggesting the balance between man and machine, though it might have been nice to see a bit more of it, perhaps on her hands. Background is interesting while not distracting, the colour scheme complimenting the image’s tech theme. The colouring overall is very impressive with its clean lines and use of lights. The smooth textures of her arms and legs balance nicely with the wires and circuits of her neck and torso. Given how Ashley's powers match up fairly well with James' (being Concussion Shot/Carnage, an ammo power and a grenade power), it seems likely that you'd use the same set for Ashley that you do for James. In this image EDI has been rendered with obvious care. 2 comments for this Mass Effect 3 user guide. Impact It's been a few years since art school, so bear with me in my first dA critique.












Edi mass effect 3